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US, March 7, 2007 - Phil Harrison likes to speak in public. Sure, he may not admit it -- but every time I see the man, he's standing on top of a stage or blocking a television set with his elongated frame, microphone in hand.Want proof?
At this very moment (10:30am Pacific Standard Time) the SCE Worldwide honcho is presenting his "Game 3.0" keynote speech as the opener to the 2007 Game Developer's Conference. There are hundreds of industry folk in attendance, and Big Phil is no doubt grabbing their attention with his company's PS3 initiatives for 2007. He's like a sunrise, that one.

You've no doubt heard of Home thanks to a pre-conference leak out of popular gaming blog Kotaku, and as it turns out, a lot of the early rumors were true. Users do get their own Mii-like avatar to represent themselves in Home's Virtual space, and there is an achievement-type system that awards players with trophies for accomplishing specific tasks (unofficially known as "milestones").
Described as "the first of its kind," Home is an avatar-based virtual neighborhood built on the shoulders of every PS3 owner who participates. Offered as a free download from the PlayStation Store, the new networked feature installs a unique icon to your XMB and then launches just like a game does. Once connected, users are able to join online games, go shopping, talk with other people, and mess around with various media types for as long as they see fit. And to be honest, it's actually pretty cool.

"Your Virtual PSP gives you access to all the navigation, features and options of Home."
Our first taste of Home was a brief look at the 3D world that represents it. Bright and colorful, the environments look similar to a bare bones Grand Theft Auto title, only the surroundings were serene and centered on a garden and water motif. But before we could study the architecture any further, Phil keyed up the "Virtual PSP" component and we were on our way.
Used as a quick navigational tool, the Virtual PSP allows users to hop between bookmarked spaces in their Home universe. Over the course of the entire 30-minute presentation, the PSP was only ever used to transition to new areas, so how much functionality this digital portable actually offers is still a mystery.
Character Customization
"Each person can customize their clothes and facial characteristics, with millions of potential combinations."
Next on Phil's agenda was showing off how to customize avatars, and while they're essentially the same thing as a Mii (re: Nintendo's Wii), they're far more advanced. Not only do character models look legitimately "next-gen," they're also highly modifiable. Heads, torsos, legs, feet, and accessories (plus gender swaps) serve as base edit types, while an indeterminate number of options can be selected from there. Harrison also confirmed that items and clothing will be both free and premium depending on the piece, and that playing certain games unlocks even more bonuses. Phil even mentioned that face customization would get better with time.The Central Lounge
"The Central Lounge is the large social meeting space and is your initial starting point in Home. Communication is key in Home, and there are many simple ways to get to know people. Emotes are animations that get your point across fast. You can access short phrases using Quick Write, or if you have something big to say you can type with a Virtual or USB keyboard, or talk with a Bluetooth headset."
Once an avatar has been chosen, it can then move about the world freely and its first stop will likely be "The Central Lounge." Here, patrons will be able to see other people moving about and conversing with one another, and Sony has truly thought of everything when it comes to communicating (Quick Write options, USB keyboard support, and Bluetooth voice chat seem to integrate seamlessly). Clients can also use emotes to convey moods or just be ridiculous with motions like disco dancing, shoulder shrugs, pointing, waving, and plenty more.

Games Space
"The Games Space is where you can meet and relax with your friends with free casual games such as bowling, pool and retro arcade games."
If hanging out and talking to strangers or reading ads isn't your thing, the main lobby comes stocked with a couple of neat little mini-games. "HomePool" and "HomeBowling" were the examples shown off in the demo, but Phil also revealed a mini-arcade where you could play new downloadable titles that would be updated frequently. What's particularly cool about this setup is that you never leave the world when playing since you're free to look around your surroundings and zoom in and out of the arcade screen at any time.
Apartment Space
"Your Apartment Space is your private apartment where you can invite your friends and family. Your free, initial apartment can be decorated and upgraded to the height of luxury with furniture, accessories, pictures and videos from your own collection."
If there's one area where people will spend most of their time, it's definitely going to be "Home Space." Here, users can design their own apartment and modify their living quarters into a quaint little hideaway or a lavish two-story pimp pad. Plus, just like the outside areas are customizable for a paying businesses, your own home can likewise be customized by you.

Sony is hopeful that friends and (more importantly) clans will use these apartments to get together and talk about strategies or setup gaming sessions. Users will be able hang out and listen to MP3s or audio CDs via virtual stereos if they choose, or can launch a group multiplayer game without having to leave their space. Eventually, players will even be able to add personal pool tables and arcade units of their own should they not want to venture out into the Lobbies. It's definitely a cool feature (we just wonder how effective it will be in pulling people in and keeping them there).

